Lobbies and servers
ReSkate has its own multiplayer, separate from EA’s servers (install guide):
- Steam lobby. From the Multiplayer menu, host a lobby for up to 32 players. Make it public, or share its code, with an optional password. Lobbies have parties: invite, join, leave, kick and promote, with
/pfor party chat. - Dedicated servers. Multiplayer → Servers lists community servers. To run one yourself, on Windows or natively on Linux, see Host a ReSkate server.
In a session you get proximity voice, text chat (T), throwdowns (Jam, Spot Battle and S.K.A.T.E.) and co-op challenges.
What has to match
- Steam must be running and signed in when you press PLAY. Otherwise ReSkate starts offline as “Unknown Player”.
- Same ReSkate version as the lobby or server. The launcher updates itself on start.
- Same map mods as the server when it’s running a custom map.
- Physics settings. Under enforced physics, a host’s trainer setup reaches guests and they can’t change their own.
Bans
Since 1.1.1, lobbies and most dedicated servers turn away players on ReSkate’s global ban list. That list is the ReSkate team’s. ReSkate’s own FAQ says EA can’t ban you for using it.
Can’t host or join?
Update to 1.0.9 or later, which shows why a session refused. On Linux, hosting a lobby may still say “Multiplayer is off” (#19). The rest are in ReSkate isn’t working.
Updated 2026-10-09 · Improve this answer on GitHub