History /

The people

Every scene on this site was built by volunteers: reverse engineers, tool authors, server runners, map makers and the people who kept the Discords going. This is the credits roll.

80 people across 6 scenes · every credit links to its source

  1. %.Gone

    • THUG ProOne of the three developers, written "Gone" on THPSX and "%gone" in Kotaku's 2014 story. source
    • PARTYMOD, ClownJob'd and OpenSpyWrote ClownJob'd for THUG1 and THUG2, self-contained patches with fixes, features and OpenSpy support. They inspired the PARTYMOD THUG patches. source
  2. Ace, adelyn, sawwl and slime generator

  3. Activistic

  4. Aim4Kill

  5. AlanConstantino

    • Skate 3 moddingIntegrated the runtime fixes for Skate3-Mobile 2.1 and tested them on a Retroid Pocket 6. source
  6. Alex McHugh (mchughalex)

    • Skate 3 moddingCreated and maintains skate3recomp, the native PC port, and its Skate-specific rexglue runtime, including the native renderer. source
  7. asdf

    • THUG ProWrote io_thug_tools, the first public Blender plugin for THUG levels (early 2017). source
  8. AxlRocks

  9. bAstimc

    • THPSProAuthor of THPSPro for THPS 1+2 and 3+4. Started learning UE4 in February 2022 with guidance from GHFear, after years modding THAW and Project 8 builds. THPSPro ports levels from later games and restores classic tech, along with goals, a free-roam camera and a LAN mode. source
  10. billowper

    • Skater XL moddingMade "Bills Tools", the Unity template project and toolset that the mapping wiki recommends for new map makers. source
  11. blendermf

    • Skater XL moddingMade XLShredLoader, an early collection of mods running on Unity Mod Manager, reworked from the XLShredMenu mod. source
  12. Brookzee99

  13. Buku313

  14. BWKingsnake

  15. Calplex

    • Skate 3 moddingCovered each map breakthrough on YouTube as it landed, from Skate 2's city to the first fully custom maps. source
  16. Chase Sechrist

    • THUG ProContributor the team thanked in the 0.6 release for helping "re-ignite others interest in THPS modding". Wikipedia's infobox lists Chase as a designer. source
  17. chasmlol

    • Skate 3 moddingMain author of SK8 Engine, the Skate 3 Rust engine and its .skate map format, and the in-game custom maps catalog. source
  18. CHC

    • PARTYMOD, ClownJob'd and OpenSpyThe original creator of OpenSpy and its backend developer. By far the largest committer to openspy-core, the open-source GameSpy replacement the patches connect to. source
  19. chc, krad, demo and frost

    • THUG ProThe early helpers Kotaku thanked alongside the developers in 2014. source
  20. ckosmic

  21. Cult Crew and Skyline xL

  22. DanielKIWI

    • Skater XL moddingOne of the first Skater XL modders. Their repo, created three days after early access, has a replay editor, a session marker manager, grind-to-grind and audio pitch mods. source
  23. DawgVinci

  24. denetii

    • THUG ProBuilt io_thps_scene, the Blender add-on that exports custom levels in THUG Pro's format. source
  25. devHazz

  26. dga711

    • Session moddingMade the Session EzPz Mod, the patch that let Map Switcher 2.0 load custom maps without unpacking the game. source
  27. Dumbads (Ethanw05)

    • Skate 3 moddingCo-runs the Discord and wrote ArenaBuilder, DlcBuilder and ChallengeEditor, the tools that read and write Skate 3's world format. Also contributes to the Rust engine. source
  28. dustpancake

  29. FermenterGames

  30. Frost and Kirillgta

  31. Gabisonfire

  32. gamingrobot, Tratos and the LittleBigRefresh team

    • Skate 3 moddingTheir Blaze TDF documentation, Blaze emulator and RPCN ticket validation made the custom server possible. source
  33. GHFear

    • Skate 3 moddingSpent months reverse engineering EA's texture and model formats, published the first texture modding walkthrough, and wrote RW4ArchiveTool for the skate games' RenderWare 4 archives. source
    • Session moddingThe largest contributor to the public Unreal Mod Unlocker. Also built early Session maps, including Skate 3's Black Box Distribution park and THPS2's School II. source
  34. Grim Doe

  35. GuruXL

  36. hallofmeat

  37. Illusory

    • Session moddingMakes the Unreal Mod Unlocker, which Session Mod Manager has used to patch the game since 2020, and runs a Discord of over 40,000 Unreal modders. source
  38. Jack06WS

  39. Jean-Olive

    • Skater XL moddingA prolific map maker. "Streets" shipped in Skater XL 1.0, followed by an optimized Industrial Zone in 2021. source
  40. Kiwi

    • Skater XL moddingMade the widely used replay editor mod, then joined Easy Day in 2019, where the official replay editor was built on that mod. source
  41. Krad

    • THUG ProA founder of THPSX, the community site that hosts THUG Pro, and a long-time helper on OpenSpy, the server THUG Pro players go online through. source
  42. Krad and Freddy

  43. Ksk

    • THUG ProWorked on the new Blender plugin and wired its rendering and material effects into THUG Pro 0.6. source
  44. letmynutzgo, Splinks, GoFundYourself and Biz

  45. MCBTay

  46. morten

    • THUG ProCo-creator, and a primary developer since the start, focused on fixing bugs and importing levels from the other games. source
  47. morten, GHFear, spiritovod, Maru, demzy, jensTHPS, nacho, Sattan and Simonschreibt

    • THPSProThanked in the THPSPro update videos for their help. morten is a THUG Pro co-creator and GHFear a Skate 3 tool author, so the scenes overlap. source
  48. Nakas

    • Skate 3 moddingWrote the level loader, the PS3 → Xbox 360 transcoder, the iOS and web builds and skatemods.com, and contributed runtime fixes to the Android build. source
  49. NDx

    • Skate 3 moddingWrote the Skate mod tool for RGH/JTAG Xbox 360s (2016), covering all three skate games, and an on-console trainer. source
  50. newman55

  51. OnlyMoisties

  52. Pactole

  53. PARTYMANX

    • PARTYMOD, ClownJob'd and OpenSpyWrites every PARTYMOD patch, for THPS2, THPS3, THPS4, THUG, THUG2, American Wasteland and Mat Hoffman's Pro BMX, including a Vulkan renderer for THPS2. source
  54. Pinetri, TallyMark, Ulfednyer, GavinHaloMan and Anthony Albanese

  55. portingpete

    • Skate 3 moddingDid the first recomp bring-up of Skate 3, then pointed everyone to the more complete project. source
  56. prevzzy

    • THPSProTHPS player whose run of THPSPro's Foundry helped introduce the mod. source
  57. Quazz

    • THUG ProOne of the primary developers, with a strong focus on scripting. source
  58. randyadr

    • Skate 3 moddingStarted the PS3 map converter thread and shipped the GUI importer, from v1.04 to v1.16, which brings PS3 maps to the recomp. source
  59. Redgouf

  60. rodriada000

    • Session moddingWrote Session Map Switcher, which became Session Mod Manager. It's open source, with 79 releases over five years, an asset store and Linux support. source
  61. Roober, Khelldon and MaTSix

    • Session moddingMade early community maps, including Community Park, LowLife Parking Garage and the SLS 2013 Super Crown course. source
  62. Rooseafe

    • Skate 3 moddingMade a how-to for installing mods on RPCS3 that passed 100,000 views, and covered the skate 1 map port. source
  63. S4M

    • Skate 3 moddingWrote QTS3native, a Python library for building Skate 3 native-style menus on top of RPCS3. source
  64. Sattan

    • THUG ProOne of the few custom level makers who builds THUG Pro levels entirely from scratch, and wrote a Blender tutorial so anyone can. source
  65. Shellywell123

    • Skate 3 moddingBuilt the first RPCS3 file tools, a custom park swapper and file manager, then Skate 3 Texture Tools. source
  66. silentbaws

    • Skater XL moddingWrote XLMultiplayer, the fan multiplayer mod people played for almost two years before official multiplayer existed. source
  67. sk8ace

    • THUG ProWrote the THPSX update announcements, including the THPS3 levels in 2015 and the 0.6 release in 2018. source
  68. skate6743 (wispp)

    • Skate 3 moddingThe most prolific Skate 3 modder. Made the S3M and Native Menu mod menus for RPCS3, a PS3 SPRX menu, the 2025 proxy that first got RPCS3 players online, the Blaze server that followed, and the Arcadia fork for skate and skate 2. source
  69. SmokeyDawg58

  70. Spanky

  71. SqueegeeDino

  72. SunJay

    • Skate 3 moddingCo-runs the Dumbads & SunJays Skate3 Modding Discord. Wrote GLB 2 ARENA, the level compiler with its Blender mapping tools, and a chaos mod, and is the first name credited on the modding toolset. source
  73. Syphrus

    • Skate 3 moddingHas documented the scene on YouTube for years, from "Breaking Skate 3 Using Mods" to a podcast episode on the history of Skate 3 modding. source
  74. The Mad Man

  75. Theo

    • Skater XL moddingA map maker who joined Easy Day in 2019 and helped build maps. Theo's map debuted in Skater XL 1.0. source
  76. trxbail

  77. tuukkas

    • Skate 3 moddingRenderWare arena and texture tooling (ArenaTest, the texture-arena creator), the original collision exporter, widescreen patches for RPCS3 and Xenia, and a lead on the San Vanelona port. Credited on the shared toolset with SunJay, Dumbad, Wissp and S4M. source
  78. TyDubayGamez

  79. Yaky

  80. zombiedestroyer29

    • Skate 3 moddingDocuments skate's file formats for the Skate Modding Team, and works on Fauxware4, a C# recreation of skate's RenderWare 4 tooling, and a decompilation project. source

Not on the list? Credits come from each scene's page in src/content/communities. Add yourself or someone you know, with a link that shows their work.