The retail formats
Skate 3 runs on EA’s RenderWare 4. A district isn’t one file. It’s a folder (DIST_*) of stream files that the game loads as you skate around:
- PS3 worlds use
.psfstreams (PlayStation 3 StreamFile). Their arena meshes are.psg. - Xbox 360 worlds use
.xsfstreams with.xsm,.xmm,.xssand.xstmanifests. Their arena meshes are.rx2.
RW4ArchiveTool and the Dumbads Skate 3 Modding Tools can read and write all of these. Worlds and DLC ship inside EA .big archives. On PS3 these are often encrypted as .big.edat.
Which platform uses what
| Platform | Map form | Where it goes |
|---|---|---|
| PS3 / RPCS3 | .psf streams in .big / .big.edat |
replaces files in the game folder (BLUS30464 or BLES00760) |
| Xbox 360 / Xenia | .xsf streams in DLC .big packages |
DLC folders (Xenia) or RGH/JTAG |
| skate3recomp | Xbox 360 form | .big DLC packs, or the Level Loader |
| Rust engine | .skate |
drag onto the launcher or pick from the map menu |
.skate
.skate belongs to the Skate 3 Rust engine, a reimplementation with “its own portable .skate map format” (history). A whole map, collision included, sits in one file that can be shared and browsed in game through a custom maps catalog.
PS3 and Xbox 360 maps differ in byte order, vertex layout and texture tiling, so moving a map between platforms means rebuilding it. See how conversion works.
Updated 2026-10-01 · Improve this answer on GitHub