Overpass (CS2) — 0.1.4
First public release of CS2's de_overpass for Skate with ReSkate. Spawn is near CT / the A-side plaza. Converted using ReSkate Studio with the help of Codex GPT 6.1 Sol.
Found any bugs? Tag @ant.n in the ReSkate Discord, or here: https://anton.fail/
Conversion notes
Original solid world/prop physics is imported separately from visible geometry; CS2-only clip/trigger volumes are excluded. Source texture colors, normal maps and linear roughness/metalness maps are retained. Known Source glass transmission is restored; Overpass safety glass uses an explicit 6 percent opacity approximation. Individual lit fixtures are recovered from merged lamp meshes; supplemental lighting does not produce extra specular lamp reflections.
Original map/art: Valve and the Counter-Strike 2 team. Native loading/build support: ReSkate and ReSkate Studio by Dingo Shenanigans. Internal conversion: Anton's CS2 → Skate toolkit, developed from the Nuke conversion. Uses locally installed game assets.
Changes in 0.1.1
Lower morning sun, with the A-side right-area light path checked. Park lanterns use a native metal surface donor with their original color, normal and PBR textures. Fallen leaves use a regular cutout surface instead of the tree-foliage donor; their atlas, tint and alpha threshold are retained. Geometry, traversal helpers, spawn and local lighting are unchanged. These fixes need confirmation in Skate.
Changes in 0.1.2
Restored the higher CS2 sun (70/52 degrees). Attempted a tunnel wall-foot overlap and shadowed fill; the user subsequently confirmed the broad sunlight leak persisted. Corrected Source vertex-paint strength and dielectric metal-trim shading. Park lantern trim retains its original olive Source vertex paint with corrected dielectric shading; glass and modern bollards retain their original data. This revision tried double-sided cutout surfaces with separated paint layers. The user confirmed A/B depth fighting became worse; this treatment is replaced in 0.1.3. Original collision, traversal, spawn and branding are retained. Native verification is separate from gameplay confirmation.
Changes in 0.1.3
Rebuilt with ReSkate Studio 04-10. Reverted the failed cutout/displaced graffiti treatment; affected A/B/Connector paint is now composited into opaque wall atlases, retaining soft alpha and removing competing overlay triangles. Tunnel wall and roof surfaces gain closed, inset shadow casters without changing collision. A-side structural metal uses neutral vertex paint and a rough dielectric finish while keeping the source textures. This test build keeps full render geometry resident and disables generated render LODs to exclude shadow loss from simplified or unloaded geometry. 44 unsupported paint-card boundary fragments are clipped to the receiver bake. Check performance as well as the three reported areas. Native and package checks do not replace a Skate play-test.
Changes in 0.1.4
Added a closed, hidden sun-blocking backing behind the one-sided T-hall side door near Playground. Reduced the tunnel caster extrusion from 75–375 mm behind each face to 5–25 mm to address the visible strips on thin wall and ceiling pieces. The A/B/Connector paint bake now considers every intersected wall receiver; the previous centroid-only assignment could lose paint when a decal crossed multiple meshes. Source soft opacity is retained, so faded art remains faded. Original collision, spawn, lights, sun, fence materials and branding are preserved. Retest the closed door, marked strips and graffiti coverage; native checks and Blender previews do not confirm gameplay.
Install CS2 Overpass
You need ReSkate and your own copy of skate. on Steam.
- Open
ReSkateLauncher.exeand go to MODS. - Search for CS2 Overpass and click install. The launcher also installs anything it depends on.
- Press PLAY. In game, the MODS tab of the ReSkate menu (Insert) turns it on and off.
Or install it by hand: download the .zip and drop it on the launcher window, or unzip it into its own folder in Mods\ beside Skate.exe.
Maps show up in the ReSkate menu's level list. To join a server running a custom map, you need the same map installed. If the game won't load after installing, see known issues.
skatemods doesn't host or review this mod. The download comes straight from Thunderstore. Only install mods you trust, because scripts can run code.