Suncoast — Englewood / Venice, FL
A Gulf Coast street-and-beach skate map for skate. via ReSkate. It stitches the signature spots of Englewood and Venice into one playable coastal island, each landmark kept at true real-world proportions and placed around a central loop road.
Not affiliated with or endorsed by EA / Full Circle. You must own skate. to use ReSkate. All geometry in this map is original — it does not ship or rebuild any paid EA store assets.
Spots (real-world matched)
| Spot | Real reference | Skate hook |
|---|---|---|
| Venice Pier + Sharky's | Venice Fishing Pier, 219 m × 6.7 m × 6.1 m high, Sharky's tiki bar at the base | Long bomb-down, deck manuals, two runs of railing to grind, drop-off gap to sand |
| West Venice Ave | Northern-Italian-renaissance two-story storefronts, palm median | Planter ledges, bench grinds, a 5-stair + rail set, median hubba |
| Dearborn St (Olde Englewood) | Low historic storefronts, angled parking, Lemon Bay Playhouse marquee | Flatground + manny pads, marquee-wall ledge, curb-cut banks |
| Englewood Beach | 900 ft (274 m) boardwalk, pavilions, volleyball + basketball courts | Boardwalk manual line, pavilion ledges, basketball-court flatground, sand gaps |
| Tom Adams Bridge | Humped CR-776 bridge to Manasota Key | Natural quarterpipe faces, hip transfer, big roll-in gap connecting the two halves |
Full dimensions and the blockout are in DESIGN.md. Build steps are in BUILD.md.
Install
Recommended: ReSkate Launcher → MODS page → drag this folder's ZIP in (or install from Thunderstore). Launch skate. through ReSkate, press Insert, open MODS, make sure Suncoast_EnglewoodVenice is enabled, then pick the level from the ReSkate level list.
Manual: Copy the Suncoast_EnglewoodVenice folder into <skate game>\Mods\ (next to
Skate.exe, in the ReSkate-managed copy — not Steam's install). Start the game through
ReSkate and enable it in the Insert → MODS menu.
What's in this package
Suncoast_EnglewoodVenice/
├── manifest.json # Thunderstore metadata (valid, ready)
├── icon.png # 256×256 package icon (valid)
├── README.md # this file
├── DESIGN.md # the blockout spec — real dimensions, every spot
├── BUILD.md # Blender → ReSkate Studio → reskate_cli pipeline
├── reskate-levels.json # registers the level + 5 spawn points (ready)
├── mods.json.snippet # load-order entry (reference)
├── artwork/ # put suncoast_preview.png here (level thumbnail)
└── Engine/Resource/suncoast/ # <-- compiled Frostbite payload goes HERE
(layout.toc + cas_01.cas … produced by ReSkate Studio)
Status
Everything except the compiled Frostbite level payload is done and valid. That payload
(Engine/Resource/suncoast/layout.toc + CAS files) can only be compiled on your machine by
ReSkate Studio against your Skate.exe build — follow BUILD.md using the blockout in
DESIGN.md, then drop the output into Engine/Resource/suncoast/ and you're ready to zip
and ship.
Install Suncoast EnglewoodVenice
You need ReSkate and your own copy of skate. on Steam.
- Open
ReSkateLauncher.exeand go to MODS. - Search for Suncoast EnglewoodVenice and click install. The launcher also installs anything it depends on.
- Press PLAY. In game, the MODS tab of the ReSkate menu (Insert) turns it on and off.
Or install it by hand: download the .zip and drop it on the launcher window, or unzip it into its own folder in Mods\ beside Skate.exe.
Maps show up in the ReSkate menu's level list. To join a server running a custom map, you need the same map installed. If the game won't load after installing, see known issues.
skatemods doesn't host or review this mod. The download comes straight from Thunderstore. Only install mods you trust, because scripts can run code.